Gallery – Our work, your inspiration
_This collection of imagery shows what we love doing at Pattersons and the result of what happens when passion, design and craftsmanship comes together.
Kuhlmann (German Range)
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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 30.000002 cameraFov (float): 61.788456 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 10.914682 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4960, 3503] displayWindow (box2i): [0, 0, 4960, 3503] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17.B (float) MM 16-17.G (float) MM 16-17.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayDRBucket.B (float) VRayDRBucket.G (float) VRayDRBucket.R (float) VRayExtraTex.B (float) VRayExtraTex.G (float) VRayExtraTex.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)
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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 12.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 35.000000 cameraFov (float): 54.082489 cameraNearClip (float): 2.300000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4.671350 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4960, 3507] displayWindow (box2i): [0, 0, 4960, 3507] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) MM 1-2-3.B (half) MM 1-2-3.G (half) MM 1-2-3.R (half) MM 10-11-12.B (half) MM 10-11-12.G (half) MM 10-11-12.R (half) MM 13-14.B (half) MM 13-14.G (half) MM 13-14.R (half) MM 4-5-6.B (half) MM 4-5-6.G (half) MM 4-5-6.R (half) MM 7-8-9.B (half) MM 7-8-9.G (half) MM 7-8-9.R (half) R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayOcclusion.B (half) VRayOcclusion.G (half) VRayOcclusion.R (half) VRayRawReflection.B (half) VRayRawReflection.G (half) VRayRawReflection.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySelfIllumination.B (half) VRaySelfIllumination.G (half) VRaySelfIllumination.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half)
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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 10.291052 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 32.000000 cameraFov (float): 58.379536 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 4.671350 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4960, 3503] displayWindow (box2i): [0, 0, 4960, 3503] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16.B (float) MM 16.G (float) MM 16.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayDRBucket.B (float) VRayDRBucket.G (float) VRayDRBucket.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)
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ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 20.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 29.500002 cameraFov (float): 62.312160 cameraNearClip (float): 0.630000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 3.829906 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4960, 3503] displayWindow (box2i): [0, 0, 4960, 3503] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16.B (float) MM 16.G (float) MM 16.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayDRBucket.B (float) VRayDRBucket.G (float) VRayDRBucket.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)